The objective is to steal the enemy's flag and bring it to the own team's base. Two teams, each with their own base, and a flag inside of it. Capture the Flag: The classic gamemode, played on symmetrical maps.The winner stays, the loser goes back to spectating and is replaced by one of the spectators. The two players present in the arena battle against each other. Two teams of players are pitted against each other, the team with the highest amount of frags wins. It also contains subtly different weapon/item rules than Deathmatch. Team Deathmatch: The team-based variation of Deathmatch.Everyone for themselves, the one with the highest amount of frags at the end of the time period, or the one who reaches the frag limit wins. Free For All: What other games call Deathmatch.As everything else, the available multiplayer modes included in the game were plain and simple: The single-player mode contained only a very basic story, and was based around a series of tiers, with the player making its way to the final match against the Champion. Id had recognized the fact that the deathmatches were easily the most popular thing about Quake so far, and created this entry as a virtual arena for competitive online matches. This game was designed almost exclusively with multiplayer mode in mind. Characters from several of Id's games, such as Doom and the two previous Quake games, were present in it. The plot of the game is simple: Several warriors from all the corners of the galaxy duke it out in order to entertain the Vadrigar, and win the honor of being the most badass warrior of all time. It was developed by id Software and released for PC in 1999. Quake III: Arena is the third entry in the Quake series.
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